![]() Lanslet’s eight way burst is less useful as it doesn’t penetrate enemies. This also is very effective against bosses if you want to keep your distance. Arthurus has the best one, holding down the attack button lets you shoot out a focused shot which destroys enemies as it passes through them. Aside from looking slightly different, they all have a charged ability. There are also five knights to play as (although for the life of me I can’t unlock the fifth). They’re all pretty useful and plentiful enough too. Other power-ups include one that transforms you into a sort of Pac-Man-ish character that can eat enemies, a lance that insta-kills enemies on contact, health and speed boosts and a weird cat that protects your princess by firing lasers at enemies. Chests contain arrows which eventually get upgraded to fire and ice variants, allowing you to keep your enemies at range. The game drops random power-ups into the play area as you go along. This is the only meaningful upgrade though as the others are either useless (speed) or too subtle to make a meaningful difference. Health tends to be the best choice as it increases your max hitpoints while also giving you a health refill. ![]() These will shoot enemies if they get too close, which they will as the AI just keeps walking until it hits a wall, and turns around, or drops down a level to the next layer of platforms.ĭefeating enemies gives your knight a little bit of EXP too and this eventually allows you to level up, usually a couple of times before a level’s boss encounter, giving you the opportunity to put a stat point into your attack power, speed, critical hit chance or health. If you’ve got some steel and some wood (both of which are random drops during gameplay), you can build walls next to the princess which can take a couple of hits and you can build turrets on specific points of the levels. ![]() That comes from the game’s tower defence mechanic. However, things do get harder (especially on Normal or Hard difficulty) and so you may end up needing some help. Thankfully your knight is a fair bit faster than them and is armed with a sword, so stemming the tide of enemies isn’t too tricky initially. Enemies enter the level from two portals at the top of the screen and will kill the princess in one hit if they reach her. You play as one of the titular knights (although the game also supports two player co-op) and your job is to protect a princess who stands at the bottom of the centre in the middle of that floor. But this is mixed in with some other stuff too. Running, jumping, killing and collecting. We very recently reviewed Tamiko which had a good go at recreating that ’80s coin-op style of gameplay but was ultimately a little bit too derivative but Jet Set Knights does a much better job of combining classic stylings with a few new ideas. It comes by way of one man developer Tibor Fobel, albeit with a little help when it comes to the game’s sound effects and music. The influence of the latter being a 2D pixel art style and a series of one-screen layouts in the style of Bubble Bobble, Rodland and Snow Bros. The game is a curious mix of hack and slash, RPG, tower defense and a handful of classic arcade games. If you’re going to put ‘Jet Set’ at the start of your game’s title, you’d better come correct given the proud history of that prefix (we’re thinking Jet Set Radio and Jet Set Willy) but here we are with Jet Set Knights, the latest Ratalaika release. Septemin PS4 / Reviews tagged arcade / easy platinum / jet set knights / one screen / platformer / ratalaika / retro by Richie ![]()
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